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Stage 3: Effects Plugins and Mixing

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In the previous stage, I've established the sounds that would eventually become the melody. Yet it was unfinished as it sounds rather empty. Given this circumstance, I've added some elements/effects that would help solve this problem. However, before I did that, I had to assign each sound onto separate inserts in the mixer. This is so that I could apply plugins that would affect each sound individually. From there, an equalizer is first applied to each of the sounds I made through an equalizer plugin. Equalizing (EQ) is a technique where you boost and/or cut certain frequencies of sounds so that they do not interfere with one another. Without any EQing, any minute and unwanted frequencies of one sound may conflict with another that depends on those frequencies. This obstruction leads to your composition sounding “muddy”, a term that describes something that's not articulate or clear when heard. Using the square lead as an example, I will show how the EQ plugin looks lik...

Stage 2: Synth Plugin and Layering

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Now with the melody written down onto FL Studio, I need to take those notes and plug them into the synthesizer plugin. First I need to open up the synth plugin in the channel rack. I used the plugin called Sylenth1. Sylenth channel opened in the channel rack Opening up the plugin, you can see there are a lot of virtual knobs, levers, as well as a piano keyboard to experiment with. Within a plugin like this, there are many possible sounds you can create. I won't be covering what each knob does here on the blog because frankly, I'm not entirely familiar myself. Interface of Sylenth1 With the melody notes written onto FL Keys' piano roll from the last blog, we can transfer that information onto the piano roll of Sylethn1. This action lets Sylenth1 know which notes to play during playback. Sylenth1 channel is created carrying the notes of the melody As I said before, I'm not entirely familiar with Sylenth1. With the short amount of time that I am lim...

Stage 1: Writing Melody and Chords

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First of all, the DAW ( digital audio workstation) I am working on is FL Studio. There are a lot of videos and tutorials of producers of many genres who uses this, so I figured using this program would be most practical with all these resources helping me. Before anything else, I needed to select the beats per minute value of my project. It's a bit higher than most other electronic music genres out there, but I've selected 150 bpm as it correlates with the music I normally listen to. Changing the program's default bpm preset to 150bpm By default, FL Studio has the Kick, Clap, Hat, and Snare channels open on the channel rack. You can play around with these channels to create patterns/sequences, but I don't need these for my project. I've closed all the default channels and opened up FL Keys, a stock piano channel. FL Studio's default channel rack configuration Opening up the FL Keys channel Opening up the channel's piano roll allows ...

Pivot

Pivoting from my original idea on 3D modelling, I will be recording my learning experience with music making electronically instead. Similarly to 3D modelling, producing music is a form of creation I have never done before. I think it is interesting in challenging my self to create media that involves a different sensory input than what I am normally used to (visual). Recently I've wondered how this form of music is made and the working processes behind them. Like I said in the previous post before, I am someone who is curious about new techniques and mediums for creation and want to have some knowledge and experience behind every practice. My basic plan for this learning project is to document the techniques and working processes I will need to develop and also the sounds I will make. I don't want to make this experience too complicated for myself, so I've decided to keep my scope small and look to make only a melodic tune. I am looking to create one tune, but show my ...

Introduction: The Maker Project

Edit: I've changed my direction of the Maker Project onto a different form a creation. Read the next post for more information Throughout the course of the coming weeks, I will be documenting my learning experience with 3D modelling, a form of creation I have never done before. Coming from a background of working in 2D, I am often curious on how 3D models are made and the working processes behind them. I am someone who is curious about new techniques and mediums for creation and want to have some experience in every practice. My basic plan for this learning project is to document the techniques and working processes I will need to develop and also the digital models I will make. I don't want to make this experience too complicated for myself, so I've decided to keep my desired object I'm modelling as something simple in form and is not too intricate. I haven't fully settled on my idea yet, but as the project moves on, I am looking to model three different obje...